23.6.2005 kl. 10:47
A little "Dark Poetry" here
#include "woodchuck.h"
#define would 1
#define could 1
#define cant 1
#define wont 1
wood_struct *wood;
int main (void)
{
wood = malloc(sizeof(wood_struct));
if (wood != could)
wood_prep_defaults(wood);
else
{
fprintf(stderr, "Error getting wood to chuck");
exit(1);
}
chuckWoodPt:
if (wouldhuck(woodChuck, wood) == would)
{
if (couldchuck(woodChuck, wood) == could)
{
chucksWood = could;
}
else
{
chucksWood = cant;
}
}
if (wood != wont)
free(wood);
if (!chucksWood == could)
{
exit(1);
}
else
goto chuckWoodPt;
return !could;
}
3 comments
(Sveinbjorn)
(Sveinbjorn)

0
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Nerd.. overload.. too.. much.. nerding.. almost.. funny.. but... *death*